How to Play

Brief Rules 

  1. Spin coin.
  2. Tap once.
  3. Closest coins score. 

Object of the Game

The object of Coin Curling is to land your coins closest to the center of the game board at the end of each round. The rounds are called “ends,” and the game is over after a specified number of ends- usually 5 or 10.

Beginning:

  • A standard rules Coin Curling game is played with 8 total coins, 4 of each color, and 2 brooms. 
  • A game can be played with 2 individual players or 2 teams of 2. 
  • The coins are distributed evenly to the players, and each player or each team has a broom. 
  • A coin is flipped to determine who gets the first shot, and the teams decide how many ends to play. 

Gameplay 

The fundamentals:

  • Spinning - To begin a turn, the player starts within their corner, balances a coin with their finger and flicks it toward the center of the board. This is called the “shot.” The coin will spin and will curl in the direction of spinning. While the coin is spinning, it is “live.” 
  • Tapping - A player from the shooting team is allowed to tap the live coin one time before it comes to a complete rest. This person is called the “sweeper,” and the object that they use to tap is called their “broom.” 
    • The sweeper is allowed to hit any other coins on the game board with the live coin, but may only hit the live coin with the broom. 
    • The sweeper is permitted to reach across the board or move to a different side of the table as necessary. 
  • Repeat - After the tap, every coin on the board remains where it comes to rest. It is now the next team’s turn, and play proceeds alternating shots between teams. 

Solo Gameplay - 1 vs. 1

  • Each player is both the shooter and the sweeper. 
  • Each player has four coins of the same color.  

Team Gameplay- 2 vs. 2  

  • Two coins of the same color are distributed to each member of each team. 
  • Teammates shoot from opposing corners. 
  • There is no rule determining which teammate must shoot first, and teams are free to choose their order of shots according to their strategy and skills.  

Scoring

  • After all coins have been played, the end is over. The players determine which coin is the closest to the center of the game board. That team scores one point. 
  • Continuing outward from the center, the scoring team gets an additional point for each coin that is closer to the center dot than the opponent’s closest coin. Only one team scores per end. 
    • Sometimes coins land very close to the same distance from the center. The colored circles can be used as guides to compare distances. If a dispute arises, refer to the Spirit of Coin Curling. 
    • Sometimes coins land on top of one another. The official distance is a straight line drawn from the center of the coin to the center of the gameboard in three dimensions. This means that if a coin is exactly on top of another coin, it will be further from the center than the coin directly below it.  
  • After the score is determined and recorded on the scoreboard, play proceeds to the next end. To begin the next end, the team which scored in the last end shoots first. It is generally advantageous to have the last shot in the end, which is called the “hammer,” or the “nut.” 

Winning the Game

  • Play proceeds until all ends have been completed. The team with the highest total score wins. 
  • If at any time a team determines that the game is mathematically or realistically out of reach, they have the option to concede. They are under no obligation to however, according to their interpretation of the “Spirit of Coin Curling.” 

Fouls 

Common Fouls:

  • Late Sweep - Hitting a coin after it has come to a complete rest
  • Missed Sweep - Hitting a coin other than the live coin. 
  • Interference - Any movement of the coins other than by the shooter and the sweeper. 

Calling Fouls:

  • After a foul is committed, the offending player calls their own foul. Coin Curling is a “gentleman’s and gentlewoman’s game” and it is better to err on the side of being “too nice” than to “get away with something.” 
  • When a foul has been called, the option goes to the opposing team to leave the coins as they lie, or to return them to their positions before the foul was committed. 

Scratching:

  • Occasionally, and especially among new players, a shot is mishit, and the coin does not spin and curl as intended. If the coin does not exit the corner starting area, and does not interfere with any other coins on the game board, it is considered a “scratch” and can be legally picked up and re-shot. There is no limit on the number of scratches. See “Spirit of Coin Curling.”

Game Board

The game board is separated into three regions:

  • Center - The center of the board contains the “dot” and its surrounding concentric “rings.” This is the main area of play. 
  • Corners - Beyond the rings are the “corners,” which mark the starting area for each player. If a coin comes to rest within the corners, it is still in play. 
  • Off the gameboard- If a coin comes to rest off of the game board, it is out of play and should be removed. However, if a coin goes off of the game board while still live, it is legal (and encouraged) to tap the coin from off the board onto the board. Off-board obstacles may be moved by any player.

The Spirit of Coin Curling

  1. Be Nice
  2. Have Fun
  3. Curl Hard